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Quake 4 free download for Mac

Quake 4

Version 1.4.2

3D first person alien shooting game.

4.3
Based on 4 user ratesRead reviews & comments
$39.99
One-Time Purchase
Application is not under development & not supported.

Quake 4 overview

Quake 4 enlists gamers in the role of Matthew Kane, a member of the legendary Rhino Squad, to penetrate deep into the heart of the Strogg war machine and engage in a series of heroic missions to destroy the barbaric alien race. QUAKE 4 begins only moments after the events of QUAKE II, with the Earth's fleet launching a massive offensive to the planet Stroggos. As Matthew Kane, gamers invade the alien stronghold, fighting alone, along side other Marines, and in mechanized walkers and hover tanks as they encounter the Strogg and their disturbing amalgamations of man and machine. Built on id Software's revolutionary DOOM 3 technology, QUAKE 4 also features fast-paced multiplayer competition modeled after the speed, style and feel of QUAKE III Arena.

What’s new in version 1.4.2

Updated on Aug 03 2007

Version 1.4.2:
  • This is an official update for Quake 4. It will fully update any previous version of Quake 4 to version 1.4.2. It is recommended for all users.
  • This update affects pure server and protocol consistency, and adds a number of other multiplayer fixes including support for QUAKE 4 TV. The read me has a complete listing of bug fixes as well as directions on how to operate QUAKE 4 TV. This update will be necessary for Mac users attempting to play multiplayer against PC users with the PC 1.4.2 patch.

Information

License

Updater

Size

382.6 MB

Downloads

37859

App requirements

  • Intel 32
  • PPC 32
  • Mac OS X 10.3.9 or later
  • Quake 4
  • Radeon 9600 or GeForce 6600 or better
  • 64MB of VRAM.
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0.0

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  • Comments

  • User Ratings

Applecrypt-Mods
Applecrypt-Mods
Aug 2 2007
1.4.2
0.0
Aug 2 2007
0.0
Version: 1.4.2
wow big update! What are the other benefits to updating?? Are there any for single player mode? Speed improvements?? I need to know before i download :} Thanks
Greenie
Greenie
Aug 11 2006
1.2
4.5
Aug 11 2006
4.5
Version: 1.2
The game runs well on my machine and I like the multiplayer, it just sucks that there is such a delay on point releases. Really looking forward to 1.3 and it would also be nice to know that Aspyr is actually working on it as I assume they are... My machine falls within specs that Aspyr recommend so its no real surprise it works well
Jetfiredx
Jetfiredx
Aug 5 2006
1.2
0.0
Aug 5 2006
0.0
Version: 1.2
Don't even bother if you have a MacBook or a Mini. Demo ignores the widescreen option (though it is set) and doesn't allow you to choose widescreen modes like the native 1280 x 800. It is barely playable at 640 x 480 with all of the graphics options set to OFF. (And with all of the graphics at their lowest settings the models look terrible with hard edges down the vertical center of their heads and bodies.) Having the game auto detect the best settings for me it turned everything ON. Yeah right... It looks amazing for about three seconds when it starts into the intro to the game with everything turned on. I wasn't expecting amazing performance out of the game, but it should be smooth to play with everything turned off at the lowest resolution. The UI however is VERY responsive and smooth. I am not going to even bother messing with a CFG file to get it to run any better. I know the integrated Intel graphics aren't stellar, but I see no reason for the performance to be so bad with a gig of ram and SMP support and all the pretty stuff turned off. Graphics slowness wasn't the only issue, loading during cutscenes had significant lag where the screen would simply get stuck on a frame while audio continued. Walking around in the first level it seemed like it was having to cache and load constantly causing long pauses. (more than a second or two is long while in the middle of playing.) I think I will download the demo for Windows and go check it out under bootcamp to compare the two.
Kwojniak
Kwojniak
Aug 5 2006
1.2
0.0
Aug 5 2006
0.0
Version: 1.2
Just had to say thanks for hosting this, MU. Much faster downloads than macgamefiles.com
Jeff-H-
Jeff-H-
Jul 9 2006
1.2
0.0
Jul 9 2006
0.0
Version: 1.2
I don't care how cool everyone says it is...I'm not buyin' until there's a demo to play!
Macenthusiast
Macenthusiast
May 7 2006
1.2
0.0
May 7 2006
0.0
Version: 1.2
Gotta' love the way Aspyr ever-so-un-subtly slips in the 'free' before update -- as if to say, "We're giving you users quite the extra value by not charging you more than the $50 you've already forked over. Aren't we cool?!" Somebody's gotta' talk to the person in marketing who thought *that* was a good idea.
umaromc
umaromc
Apr 17 2006
1.0
4.3
Apr 17 2006
4.3
Version: 1.0
Alright, I just HAD to give this a "3" in the features department. First of all, with some CFG editing, I was able to get this running as fast as Doom 3 runs on my 1GHz MDD G4/1GB RAM/Radeon 9800Pro GPU. Please note that without that GPU I would NOT attempt to buy/run this game OR Doom 3! Second, whether unfortunately or not, I had to compare this to Doom 3 as well as Quake 2 (from which the storyline continues). Insofar as the Quake series goes it's not that much more exciting than Quake 2 was on my old BlueG3 (which ran rather well with the Rage128 but better with a flashed Voodoo3 5500 PCI, albeit with banded lightmapping) but the graphics have been upgraded to take advantage of the latest technologies. This is where Features falls short: it's not memorably better than Quake 2 (especially with its online playability and awesome old MODs like Action Quake 2!) and Doom 3 does a much better job in setting the player in an environment where he/she feels that great attention has been paid to detail to the point where one may actually feel startled or frightened and otherwise enveloped in the game— Quake 4 falls a bit short of this. Sure there are things that you may see that may be described as looking technologically "awesome"... but I still feel a bit detached from the game. That being said, I can't say I'm not having fun playing it. The weaponry is varied but you'll have a difficult time deciding which is really your favorite as there is not one that does/gives(?) that maximum amount of damage with a short amount of burst rounds where I might say; "Oh crap! THIS is my gun!" The rail gun proves difficult to aim and having to reload after just three shots is quite annoying where only a few guys may need to be liquidated and you spend half the time reloading. The play is pretty linear, more or less like its predecessor (in storyline), and getting stuck trying to find my way to procede can be frustrating as I soon discover that I was supposed to be looking for some well-placed rabbit hole... err, vent. This was done in Doom 3 as well but the placing seemed to be a bit more intuitive with where one had to go... Okay, I'll sum it up: if you like shooters and already have 'em all, get Quake 4. If you want to show off the graphic capabilities of your new system and already have Doom 3, UT 2004 and Halo, get Quake 4. If you just feel like it, get it... if you're tight on money this is NOT a must-get. Out of five, if there was an Overall rating, I'd give this a 3 1/2.
Charles-Taylor
Charles-Taylor
Apr 16 2006
1.0
4.3
Apr 16 2006
4.3
Version: 1.0
I just received the game the other day and I am quite pleased with it. The storyline is a bit cliche, but your character fits well into it. There are some parts that are quite gory also. It goes without saying that the faint of heart should not play this game. The graphics are of course top-notch, and this game is even more demanding than Doom 3 on my Dual 2Ghz G5! The sound design is also very good, much better in my opinion than Doom 3. I can actually predict ambushes by listening to the chattering of the enemy. A couple of complaints however: 1)The widescreen function does not work, the option is there, but it does nothing. 2)I don't believe this version is aware of multiple processors, I'm not 100% positive on this but it might explain why my G5 is running this slower than Doom. This seems silly since it's running the same engine as the current Doom 3, which is aware of multiple processors. 3)I've had one freeze-up, the same damn problem that plagued the early Doom 3 release. My entire computer freezes up, I can't even force-quit. I have to reboot completely.
Tim27
Tim27
Apr 15 2006
1.0
0.0
Apr 15 2006
0.0
Version: 1.0
what's up with the no demo thing? i'm not going to buy a game if i can't test it out first!
quakeczarek
quakeczarek
Jan 5 2022
1.4.2
4.0
Jan 5 2022
4.0
Version: 1.4.2
Greenie
Greenie
Aug 11 2006
4.5
Aug 11 2006
4.5
Version: null
umaromc
umaromc
Apr 17 2006
4.3
Apr 17 2006
4.3
Version: null
Charles-Taylor
Charles-Taylor
Apr 16 2006
4.3
Apr 16 2006
4.3
Version: null
$39.99
One-Time Purchase
Application is not under development & not supported.

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