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The Adobe Source Libraries (ASL) are a collection of C++ libraries building foundation technology to allow the construction of commercial applications by assembling generic algorithms through declarative descriptions.

What's New

Version 1.0.43:
  • Updated projects to support Boost 1.44.0
  • Simplified move library. Removed move_sink and copy_sink in favor of always using RVO.
  • Added the "to" token ("->") to the lexer
  • Added support for hexadecimal numbers to the lexer (0xDEADBEEF, 0xffe0, etc.)
  • Removed gil from ASL (clients can use boost version instead)
  • Added support for gcc 4.5.0 with -std=C++0x.
  • Updated to more...


  • Mac OS X 10.4.6 or later
  • XCode 2.3 or later for development.

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Adobe Source Libraries User Discussion

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Peter da Silva Member IconComment+94
Peter da Silva

1. A question for contestant #3: What do you mean by "modelling for command parameters"

2. A comment for contestant #4: Write your code to the common subset of GNUstep and Cocoa. It's not going to give you full on Aqua but it'll get you a lot closer to a common cross-platform GUI than anything else I can think of.

Reply0 replies
Version 1.0.20
Anonymous Member IconReview

I can't believe these guys are spending all that effort to, in the end, not come up with something better than Cocoa.

They're stuck in a static-language, C++ mindset, and so they're designing this huge bloated 'organic' monstrosity of a UI engine rather than using a dynamic language like Objective-C (or Ruby, or Python).

If this is the best they can do, Adobe is dead if only some well-funded competitor wants to come along and stick the fork in.

Reply3 replies
Version 1.0.1

Right on. I totally agree with you.

Anonymous Member Icon

What Adobe is offering is different in that it works on any platform as well as allowing you to localize the strings at runtime instead of building a different UI for every language (as is the case with IB).

In addition, Adam allows for the modeling of command parameters, for which, to my knowledge, no modern operating system has any hooks.

In each solution they provide, Adobe solves a problem that is encountered not just by the Apple development community but the software development industry as a whole. My company uses these libraries heavily, with great success.

So in the end you are comparing apples to oranges, if you will pardon the pun.


How are you going to use Cocoa for cross-platform development? I am really interested in the answer... Am I missing something?

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Downloads 12,401
Version Downloads 665
License Free
Date 11 Nov 2010
Platform OS X / PPC 32 / Intel 32
Price Free