The Abandoned Castle is a text-adventure game, meaning that you control your character by typing commands; for example, if you're in a room with a door, you can type "open door" to open the door.
The storyline: You decide to explore an old, abandoned castle in the southeast part of town. It's heard to have a treasure hidden inside it. You must navigate around and figure out how to find the treasure. You will periodically need to deal with things like getting hungry or thirsty. The game will warn you when you need to do something like eat or drink.
If you're looking at this game from the point of view that it's a personal programming exercise by a novice author then it's forgivable.
But if you want to look at it as a work of interactive fiction then I'm afraid it's astoundingly embarrassing. The world of IF has come a long way since the 1980s, and games written using the TADS, Inform and Hugo engines are pretty impressive.
This game attempts to reinvent the wheel, and ends up with this sort of lumpy stone square that doesn't rotate.
I mean, come on. The opening screen gives some introductory text, then requires you type *type* "more" or "next" to continue. Not hit space or return, but type the actual word. If you type something else the program instantly crashes.
[Version 1.0.1]
1 Reply
Anonymouscommented on 04 Mar 2005
It shouldn't crash there...could you send your crashlog to fredhope2000 (at) cox.net?
You're right, this game partly is just my first efforts with Cocoa. I'm interested in a career in computer programming, so I thought a small text adventure game or two is an easy way to get my first bit of practice with Cocoa without going too in-depth. The game is intended to be a short, simple, text adventure--nothing more, nothing less.
Anonymousreviewed on 07 Feb 2005
this was way too short-- i finished it in 5 minutes. didn't even have to "search" anything-- did make me nostalgic for my kings quest-addicted days, though
Excellent and very fun for text-adventure fans. Had no problems with crashing or playing. However, the looped sounds get very annoying very quickly. I disabled those in the preferences.
I would really like to see a longer version of this. It's way too short. I beat it in 5-10 minutes, and that makes me sad. Developer: MAKE ANOTHER ONE AND MAKE IT LONGER!
[Version 1.0]
Anonymousreviewed on 24 Jan 2005
I like Cocoa too, but for a text adventure? Inform or TADS would have been better choices, IMO.
[Version 1.0]
Anonymousreviewed on 23 Jan 2005
Pretty fun :) I used to play these kinds of games a lot, a long time ago.
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The Abandoned Castle is a text-adventure game, meaning that you control your character by typing commands; for example, if you're in a room with a door, you can type "open door" to open the door.
The storyline: You decide to explore an old, abandoned castle in the southeast part of town. It's heard to have a treasure hidden inside it. You must navigate around and figure out how to find the treasure. You will periodically need to deal with things like getting hungry or thirsty. The game will warn you when you need to do something like eat or drink.
Anonymous reviewed on 04 Mar 2005
If you're looking at this game from the point of view that it's a personal programming exercise by a novice author then it's forgivable.
But if you want to look at it as a work of interactive fiction then I'm afraid it's astoundingly embarrassing. The world of IF has come a long way since the 1980s, and games written using the TADS, Inform and Hugo engines are pretty impressive.
This game attempts to reinvent the wheel, and ends up with this sort of lumpy stone square that doesn't rotate.
I mean, come on. The opening screen gives some introductory text, then requires you type *type* "more" or "next" to continue. Not hit space or return, but type the actual word. If you type something else the program instantly crashes.
You're right, this game partly is just my first efforts with Cocoa. I'm interested in a career in computer programming, so I thought a small text adventure game or two is an easy way to get my first bit of practice with Cocoa without going too in-depth. The game is intended to be a short, simple, text adventure--nothing more, nothing less.
Anonymous reviewed on 07 Feb 2005
+1
Syrinor reviewed on 29 Jan 2005
I would really like to see a longer version of this. It's way too short. I beat it in 5-10 minutes, and that makes me sad. Developer: MAKE ANOTHER ONE AND MAKE IT LONGER!
Anonymous reviewed on 24 Jan 2005
Anonymous reviewed on 23 Jan 2005
+76
"You have three choices: North, South or Dennis."