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Editor
obj.size.growOverTimeChangeOffset(percent,toOffsetX,toOffsetZ,toOffsetY,msec); obj.motionVector.walkToPosition(x,z,y); obj.motionVector.shoveDirect(x,z,y); Editor



| Downloads:14,772 |
| Version Downloads:65 |
| Type:Games : Gaming Tools & Utilities |
| License:Free |
| Date:01 Dec 2011 |
| Platform:Intel |
| Price:Free |
Overall (Version 3.x):![]() ![]() ![]() ![]() ![]() |
Features:![]() ![]() ![]() ![]() ![]() |
Ease of Use:![]() ![]() ![]() ![]() ![]() |
Value:![]() ![]() ![]() ![]() ![]() |
Stability:![]() ![]() ![]() ![]() ![]() |
+10
idevgames.com/dim3=people replying to your problems within a few hours
#DIM3 IRC channle=instant reply
What, did you think making a game would be easy?!
Truthfully, dim3 has a large community that will probably reply to your posts on a forum within a few hours. And theres an IRC channel, what more do you want?
What, are you trying to use it on windows or something?
ccccc reviewed on 09 Oct 2007
It's free, really good, open source, and the Brian will add most anything you ask for as long as it's reasonable to the game engine.
It could use some better lighting, and a faster (dev wise) editor is being made.
Overall, it's a good game engine, with a good community that will answer all your questions, and it's free!
Anonymous reviewed on 29 Sep 2004
I think some things will come as Dim3 matures over time such as it's skeleton editor is so clunky it almost unusable. Currently you can't seem to click and drag bones and move them with the mouse. I tried every possible button and key and mouse button combo (I've got a 4 button mouse) to get this to work but it seems you have to enter bones numerically and although skeletons can be set up as a logical heirarchy Dim3 does not display them heirarchically which is so annoying. (Drag and drop support to change bone's parent a la Lightwave's scene editor would be ideal)
2ndly when you open a model in the Animation/Skeleton editor it is given a default surface which renders as completely matte so all you can see in shaded view is a sillouhette of your character. Basic support for Open GL polygon shaded views is an absolute must!
I believe it displays correctly when the character has a UV map and associated image but it is still infurating.
Although I did work in the games industry for a while, I don't know if Dim3's map and environment editor is part of a set of 'norms' for 3d games. It doesn't seem quite right to me that terrain or other environments are created, edited and displayed as a set of individual unjoined polygons. This makes map editing and environment creation an enormous chore. It desperately needs to be able to import environments made in other software (like Lightwave which has excellent polygonal modelling facilities)
All in all these critiscims are not meant to be disparaging but constuctive. Dim3 shows excellent promise and I would just like to see Dim3 be a little easier to use. The author said recently he is prioritising network play as the next feature, but really that could come later. If can get the skeleton maker right and ability to import an LWO as a map/environment then he has already got a winner on his hands.
Maps are composed of un-connected polygons, but the top three buttons in the toolbar change how you work with those polygons. One button causes all the polygons to be connected at the vertex, where dragging one polygon vertex drags all others connected to it. The other two options are free movement and "snap" movement where vertexes snap together. This should give you the best of both worlds.
The next version of editor will include tooltips to help make this more obvious.
Come on over to the www.idevgames.com dim3 forum and make sure to note any additional features you'd like as I'm always looking to improve dim3.
Anonymous reviewed on 23 Sep 2004
try it again and this time, be patient
Anonymous reviewed on 21 Sep 2004
Anonymous reviewed on 21 Sep 2004
Anonymous reviewed on 21 Sep 2004
concept : learnig by doing
best:
developer will help you out when you get in some troubles and you will get advanced help - continousley development of the tools
makin a game has never been so easy before, thats why i rate with overall 5
>>ew
Anonymous reviewed on 21 Sep 2004
sorry. two thumbs down on this one.
I'm working on some further documentation. If you go to www.idevgames.com, and hit the forum, you can talk to people who are currently working with the product.
There certainly is a learning curve, but *everything* you see in the demo (from the UI to all behaviors to all weapons, etc) is set in scripts. Hit the dim3 Data/Scripts folder and play around!
+2