Escape is a tile-based puzzle game in the style of "Adventures of Lolo" or "Chip's Challenge." Unlike either of those games, Escape doesn't rely at all on reflexes--it's all about your brain.
Although Escape comes with hundreds of levels, the game places an emphasis on the composition of new puzzles. Thus Escape has a built-in level editor and facilities for automatically sharing puzzles with other players.
What's New
Version 7/4/13:
Now a universal binary.
Added bookmarks, which allow the player to save partial solutions.
Many bug fixes and usability enhancements.
New tile: remotes!
Requirements
PPC / Intel, Mac OS X 10.1 or later
Be the first to recommend a similar software title.
Ce jeu est bien surtout quand on crée ses propres niveaux. Par contre les niveaux téléchargés sont pratiquement tous nuls, comme si la jouabilité n'était pas importante. De plus ils s'installent directement dans le logiciel, qui grossit donc inutilement...
[Version 5/2/19]
Anonymousreviewed on 08 Sep 2004
I like this game a lot and have already made and uploaded a level (Teleport Maze). However, I have a suggestion/question. I want to change my user's name, because I accidentally entered it wrong when I first made it and I can't start a new one because it would take a long time to get to where I was. Suggestion: make it so you can rename users in Escape. Question: is there any way to do it now, by modifying the package contents (I know you can modify it; it was by doing that I managed to rename/delete custom levels. How about something to do that in Escape too?)? I hope you can help.
[Version 4/8/27]
2 Replies
Anonymouscommented on 12 Sep 2004
Rory, what you can do is make a new player and import your old solutions. Create a new player and register. Then go to load, then triage (or anywhere else you want to import solutions). Press ctrl-0, then type the name of your player file (you might need to look inside the package to see this; it ends with .esp). Eventually you'll be able to select it from a menu, and player renaming is coming too! But this will work for now.
BTW, if you use the feedback link from escape.spacebar.org to communicate with me I'll find your questions faster. =)
Anonymouscommented on 12 Sep 2004
Also, you should be able to press 'del' from the load screen to delete custom levels.
Anonymousreviewed on 29 Aug 2004
Because the game is written with the SDL for portability, using the Mac interface standards is pretty hard (especially since I don't have access to a Mac!). But that's not really an excuse for the interface itself, which is not great.
Sound and animation are coming soon. Thanks for the comments, guys!
[Version 4/8/27]
Anonymousreviewed on 29 Aug 2004
I find the game very nice as it is now, please don't change it. The only missing ingredient is music/sound.
[Version 4/8/27]
Anonymousreviewed on 29 Aug 2004
Actually I like the look of this game. Not every game must have OpenGL 3D graphics to be FUN.
However, what make this game seem 'old' - in my ESHO - is the DOS 'feel' of how it operates. Would it be possible to make (atleast) the Mac version more 'Mac-like'?
It would definately be more 'fun' if we only needed to solve the puzzles, and not how to get to run.
[Version 4/8/27]
Anonymousreviewed on 28 Aug 2004
As long as you like games that look like they're from 1986, you might enjoy this game.
On Mac (G3) ctrl-u, ctrl-r & ctrl-c don't function.
It would be fine to able suppress of some panels.
Thanks
[Version 5/3/11]
1 Reply
Anonymouscommented on 23 Mar 2005
Those keys won't work if you aren't registered with the server (press 'r' on the main menu), or perhaps if the game detects that the network is down when it starts. That might be the problem?
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Escape is a tile-based puzzle game in the style of "Adventures of Lolo" or "Chip's Challenge." Unlike either of those games, Escape doesn't rely at all on reflexes--it's all about your brain.
Although Escape comes with hundreds of levels, the game places an emphasis on the composition of new puzzles. Thus Escape has a built-in level editor and facilities for automatically sharing puzzles with other players.
Anonymous reviewed on 08 Sep 2004
BTW, if you use the feedback link from escape.spacebar.org to communicate with me I'll find your questions faster. =)
Anonymous reviewed on 29 Aug 2004
Sound and animation are coming soon. Thanks for the comments, guys!
Anonymous reviewed on 29 Aug 2004
Anonymous reviewed on 29 Aug 2004
However, what make this game seem 'old' - in my ESHO - is the DOS 'feel' of how it operates. Would it be possible to make (atleast) the Mac version more 'Mac-like'?
It would definately be more 'fun' if we only needed to solve the puzzles, and not how to get to run.
Anonymous reviewed on 28 Aug 2004
It would be fine to able suppress of some panels.
Thanks