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Puzzle is a clone of Apple's original Puzzle found as a desktop accessory on older Mac Systems dating from the 80's. Puzzle uses the same interface as the original, but runs on the BASIC language and will run on Mac OS 8, 9, and Mac OS X and the x86 linux will run under x86 Intel versions of Linux including SuSe, Ubuntu, mandrake, debian, redhat and many others.

What's New

Version 1.1:
  • Added New Window command, play more than one game at once.
  • Added Close All Windows command
  • Changed game window to document window rather than global floating palette.
  • Hide command now works due to game window type change.

Requirements

Mac OS 8.6 or later, CarbonLib for use under Mac OS 8.6 and 9.x.x.

*Previously available here

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Puzzle User Discussion

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Anonymous Member IconReview
Anonymous
+0

The size of the download isn't warranted by the functionality of the program. Someone could easily code up a java clone of this at a fraction of the size.

Of course, if I knew how to code in java, I would of already done so and posted the result by now.

The least the developer could of done is to provide the source code of the program so at least it might be redeemed by being an example for someone to build a better puzzle game from.

Reply1 reply
Version 1.1
Joshua Coventry (Developer)
+0

The project files are now available as open source code for free download from the puzzle website at the bottom of the page.

Anonymous Member IconReview
Anonymous
+0

REALbasic crapware. Worth what you pay for.

Reply0 replies
Version 1.1
Southpawami Member IconReview+29
Southpawami
+0

It's nice to re-live some of those old mac days. Even back on that air force base in Panama(i hope that's the right base i'm remember; went to a few bases ya know)... what fun computers.

The application works *almost* fully. As I'm running 10.3.6, I'm noticing that the hide function *command+H* doesn't work. Nor does the menu command for Hide. It's as bad as an adobe application in that aspect.. except that photoshop and elements actually work sometimes with their *modified* hide keyboard commands (adobe;why can't they just keep some ease of use basics???, sure the menu Hide command works.. grr.. lol.. ending rant on adobe).

Like much of the "reliving the past" programs, it's fraught with a simple and highly annoying quirk. Fix the quirk, and the game will be as good as it's always been. Heck, why not improve on it after fixing the quirk? Why not add user choice to the size of the puzzle, and then add user customizable 2 color schemes?

Still, thanks for the fun, it looks like will be on my dock for a little while yet.

Reply2 replies
Version 1.0
Anonymous Member Icon
Anonymous
+0

This has nothing to do with the current app, Puzzle, being reviewed. I admit that.

But while annoying, Photoshop does allow a fix for not following the same rules everyone else does when it comes to app hiding.

Adobe Photoshop -> Preferences -> General -> Options -> √ Use System Shortcut keys

Joshua Coventry (Developer)
+0

In version 1.0 the game window was a global floating palette, these type of windows cannot be hidden when you use the apple+H command, they show even when your application is not the frontmost.

In version 1.1 the game window type is changed to a document window, so the hide command now works.

Anonymous Member IconReview
Anonymous
+0

this is what, 100 times the size of the original? a C version wouldn't be more than 10 times the size.

Reply2 replies
Version 1.0
Joshua Coventry (Developer)
+0

The original was made in 1984, the original was coded using the Assembly language. Anything programmed in that language was small, and pretty much everything back in 1984 was small.

My clone was made in 2004, programmed using the BASIC language using the REALBasic compiler. I cannot make the size lower.

You cannot really call my clone large since its only a few MB, which is not a lot of data these days.

Thanks for the feedback.

Anonymous Member Icon
Anonymous
+0

I'd agree... Assembly Language is the thing to use to make very small programs. The complex languages of today, have nothing on as size... but they make programming so much faster. Besides, how many people are good at programming in Assembly Language these days, anyway?

MadMacZed Member IconComment+0
MadMacZed
+0

I think its great! I've just completed it the once but that's enough nostalgia for me!
Maybe next time, instead of numbers, there could be a picture of a Happy Mac or something.

I loved it. Well done to the developer!

Reply0 replies
Version 1.0
Wormwood Member IconComment+13
Wormwood
+0

This implementation appears to produce unsolvable puzzles...

http://mathworld.wolfram.com/15Puzzle.html

The best I can do sometimes is get a "near solve" where the 15 and 14 are reversed...

Reply5 replies
Version 1.0
Joshua Coventry (Developer)
+0

It has been proven with my Puzzle 1.0 application that 3 people that i know personally have completed the game with the numbers in the correct order going from 1 to 15.

I have no idea how you can't complete the game when so many others have.

Thanks for the feedback anyway!

Wormwood
+0

What's the algorithm that you are using to set the initial puzzle state?

If you are randomly assigning numbers to starting positions, then you have a 50/50 chance of producing an unsolvable puzzle. A proper algorithm makes an even/odd check like that mentioned by my prior link; on an odd result, you swap two adjacent tiles...

Joshua Coventry (Developer)
+0

the algorithm used is the same as was used for Apple's puzzle DA.

I somehow cannot see how its possible, since i have completed it on a number of occasions and 4 others i know.

I shall look into it.

Anonymous Member Icon
Anonymous
+0

I was able to complete the puzzle on my first go. I'll have to agree with some other comments that it would be good to adjust the size of the window (tiny) and be able to choose the background picture as in the old classic version. Feels more like a beta than v. 1.0

MadMacZed
+0

Oh stop complaining.

Anonymous Member IconReview
Anonymous
+0

Good idea. It's good to see this puzzle again but...why sooooo small?

Reply1 reply
Version 1.0
Joshua Coventry (Developer)
+0

The original Apple Puzzle DA was exactly the same size, back then people used 9" monitors. So i guess it wasn't small to them, Mine is a "clone" , so therefore i've made it exactly the same.

Although i guess it looks really silly on a 20 or 30" Apple display, :P

For 1.1 or future versions i plan to make different sizes.

Anonymous Member IconReview
Anonymous
+0

http://www.folklore.org/StoryView.py?project=Macintosh&story=Puzzle.txt

A great story about the original Puzzle. And this is a wonderful tribute.

Reply1 reply
Version 1.0
Joshua Coventry (Developer)
+0

Thanks for the nice comment. I hadn't even seen this article, But I've seen most of Andy's other articles on Folklore. I hope he notices my Puzzle DA Clone!

Max11 Member IconReview+0
Max11
+0

Nice little app, looks a lot like the original.

Reply1 reply
Version 1.0
+0

This game is wonderful!

I just hope I figure it out!

There are no Ratings for this App yet.
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Ratings

Overall
(2)
Current Version (1.x)
(2)

Details

Downloads 5,609
Version Downloads 2,721
Type Games / Puzzle
License Free
Date 20 Dec 2004
Platform OS Classic / OS X / PPC 32
Price Free