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Second Life
Second Life 3.3.1.254524
Your rating: Now say why...

(1) 5

Expansive online society, lived in and built by its participants.   Free
Add to my Watch List
Email me when discounted
  • Download Now
    57.5 MB
  • Visit Developer's Site
    Linden Labs
Second Life is a 3-D virtual world entirely built and owned by its residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by a total of 5,145,919 people from around the globe.

From the moment you enter the World you'll discover a vast digital continent, teeming with people, entertainment, experiences and opportunity. Once you've explored a bit, perhaps you'll find a perfect parcel of land to build your house or business.

You'll also be surrounded by the Creations of your fellow residents. Because residents retain the rights to
What's New
Version 3.3.1.254524:

Enhancements:

  • SH-2646[c] shiny HUD objects are not fullbright in GL_dev branch
  • SH-2684[c] select physics shape from file disabled.
  • SH-2716[c] Adding a Mesh Physics to the Upload window fails.
  • SH-2768[c] Please return transparency checkerboard to texture preview.Mesh objects stop being visible in current viewer (3.2.4).
  • SH-2794[c] Sculpty prims flashing and becoming random shapes then restoring rapidly since Viewer 3.2.4 (246439) rolled out 13th Dec 2011.
  • SH-2963[c] "Highlight Transparent" does not highlight 100% transparent objects.
  • STORM-1793[c] 1) Treat all mini-map altitudes above 1020 m as the same height 2) Improve z-level accuracy.
  • STORM-1803[c] Adding raw anim file upload support.
  • Details... button on PERMISSION_DEBIT dialog triggers run_time_permissions() with a deny action.
  • STORM-1808[c] Indicate ability to build.
  • STORM-1810[c] Display Z coordinate in Script Error Window.

Crash and Performance Fixes

  • crash at LLIMModel::sendNoUnreadMessages.
  • crash in LLNotificationManager::onNotification(), various stacks.
  • Viewer crash on login in LLUIString::updateResult.
  • crash on startup at LLWindowWin32::switchContext(int,LLCoordScreen const &,int,LLCoordScreen const * const).
  • crash in LLSecAPIBasicHandler::_writeProtectedData().
  • crash at LLVOAvatarSelf::wearableUpdated(LLWearableType::EType,int).
  • Viewer crashes when receiving multiple inventory offer notifications.
  • MAINT-710[c] [PUBLIC][CRASH] llrender/llvertexbuffer.cpp(1863) : error 2012-02-26T06:54:14Z ERROR: VertexBufferStrider::get: VertexBufferStrider could not find valid vertex data.
  • Viewer locks up when quickly switching between Mid and Low quality graphics.
  • SH-2592[c] (OS X Lion) Graphics issues with Atmospheric Shaders enabled on Intel HD 3000, 10.7.2.Crash when trying to resize the bottom sections.
  • EXP-1879[c] Crash in People floater in mouselook mode.

Bug Fixes

  • Received Items panel state does not persist between sessions
  • Can see "typing" messages from users who are not allowed to IM you.
  • Horizontal scrollbar shown in Received Items panel when Vertical scrollbar is displayed.
  • As a designer, I would like to specify default floater positions using relative coordinates.
  • Unable to sort folders in "recent items" tab.
  • EXP-1507[c] Viewer 3 displays planar texture repeat values in Build floater as double of the actual value.
  • EXP-1513[c] Underscore ( _ ) fails to show in first chat entry in Local Chat.received items - purchasing some bodyparts and clothing from a prim marked for sale show wrong inventory icons.
  • EXP-1671[c] "Translate chat" checkbox in the nearby chat log window should be disabled or hidden until valid token is specified in PreferencesDrag and drop can be blocked in right edge of Outbox floate.r
  • EXP-1801[c] "Snapshot to disk" always saves as PNG, no matter what you selected in the snapshot floater first.
  • EXP-1806[c] CTRL-W no longer closes floaters.
  • EXP-1807[c] Linux viewer doesn't start, due to "libSDL-1.2.so.0: cannot open shared object file".
  • EXP-1813[c] Unable to toggle between "Starts local chat" and "Affects movement" in Preferences>General>Pressing letter keys.Linux viewer fails to start due to shared libraries not found.
  • EXP-1815[c] Changes to Favorites are not reflected on the login locations menu
  • EXP-1818[c] World/Local/Reference editing mode hidden.Location & Favorites bar splitter should be draggable to 200 px on left and 150 px on right.
  • EXP-1820[c] Bing chat translation to Chinese throws error.
  • EXP-1821[c] Double click on free space shows Group chat.
  • EXP-1822[c] After deleting an item from inventory and confirming "ok" to delete, focus leaves inventory.
  • EXP-1823[c] "Items coming in too fast" message inappropriately displayed.
  • EXP-1833[c] "translate chat" checkbox in nearby chat should only show when enabled.parsing notifications.xml during startup can take > 40 seconds (in non-release builds).
  • EXP-1838[c] objects attached to hands do not appear in the avatar detach menu.
  • EXP-1839[c] Red slashed circle from Block Voice does not persist.
  • EXP-1840[c] When two inventory windows are open and "properties" are viewed, one window suddenly moves in front of the other window.Selecting a large number of inventory items can block the viewer for a long time.Media controls cannot be selected or set in Build tools texture tab.Text positioning issues in Floaters, Notifications, UI, and toasts with UI size smaller than 1.Unable to mute a nearby avatar in Voice Settings if the speakers list is sorted by name.Privacy settings such as Show Favorites on login or chat log settings can be set to default when modifying other preferences before login.
  • EXP-1853[c] Misspelled value in llbvhloader.cpp.Text positioning in mini inspector a couple pixels too low.Calling cards, library items, 'no tansfer' objects can be copied to Merchant outbox via ctrl-v.Received Items panel heading in incorrect position.Unexpected scrollbar in text notification.Notes in Landmark listing show vertical text scrollbar before needed.Scroll list listings in group roles tab and other areas shows vertical scroll bar before needed.
  • EXP-1880[c] Update Media affects framerate even when Media is disabled.Toolbar button tooltips display off screen for right hand tool bar, bottom tool bar, and tooltips on top bar items show off screen.Errors in navigating text when editing Landmarks and picks once a vertical scrollbar is shown."owner" "creator" "created" should be bold. Check spacing as well.
  • STORM-1718[c] For notifications.xml Mute and Ignore in ScriptDialog and ScriptDialogGroup can collide with user-supplied fields causing unexpected behavior.
  • STORM-1741[c] Collection of color and skinning issues.
  • STORM-1795[c] Ad-hoc messages are received even when "Only friends and groups can call or IM me".
  • STORM-1807[c] Play animation floater 2nd play button active while animation is playing.
  • STORM-1809[c] The word "Multiple" does NOT show in the edit window when editing prims or linksets with mixed textures in LL V3.
Version 3.3.1.254524:

Enhancements:

  • SH-2646[c] shiny HUD objects are not fullbright in GL_dev branch
  • SH-2684[c] select physics shape from file disabled.
  • SH-2716[c] Adding a Mesh Physics to the Upload window fails.
  • SH-2768[c] Please return transparency checkerboard to texture preview.Mesh objects stop being visible in current viewer (3.2.4).
  • SH-2794[c] Sculpty more...
Requirements
  • Intel
  • Mac OS X 10.5 or later
  • Minimum graphics:
    • ATI Radeon 9200 and above
    • NVIDIA GeForce 2, GeForce 4
    • Cable or DSL connection



MacUpdate - Second Life




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Second Life User Discussion (Write a Review)
ver. 3.x:
(1)
Your rating: Now say why...
Overall:
(16)

sort: smiles | time
burypromote

+544
Negritude commented on 11 Jan 2012
Users of Second Life may want check out the documentary called "Life 2.0", which will be released on DVD January 17th:

http://life2movie.com
[Version 3.2.5.247236]


burypromote
+6

+23

Heymini reviewed on 23 Jun 2011
Dont think of this as a 'Game' think of it more as a chat room with user defined graphics.
There are some reasonably well defined locations to explore such are the Eiffel tower but the graphics hardly zip along as everything is stored on the S/L servers even your own clothing, possibly why the developers call it a 'viewer'
In busy regions the lag can become horrendous and if the region has 50 occupants im sorry it just wont let you in.
If you have the time and patience its ok for a laugh but do expect some lag and random crashes.
[Version 2.7.2.233432]


burypromote
+6

+362
Penguirl commented on 27 Apr 2011
Interesting that Linden Labs dropped PPC support but still supparts Panther 10.3.9. Huh?

Also, why is it that Blizzard can write a game (Warcraft) that runs smoothly on OS X but Linden Labs' effort with Second Life is barely functional. I'm glad I never got hooked on SL.
[Version 2.6.3.227447]


burypromote
+6

+91
Mac007 commented on 26 Apr 2011
Wow, can't believe this is still being developed. I hardly use it any more and when I do it's as vacant as a ghost town when I visit. I guess everybody's gone to Facebook.
[Version 2.6.3.227447]

1 Reply

burypromote
+4

+17
Pieteropie replied on 03 Aug 2011
I never understood the attraction in the first place. I don't have a life in the real world so why duplicate that in the cyberworld. LOL
burypromote
+4

+3
Pseudofire commented on 08 Nov 2008
HAHA! I found it. it's http://wiki.secondlife.com/wiki/MacBook_Pro_2007_Graphics_Freeze_Workaround
I tried it, it works great! Hope this helps yall out.
[Version 1.21.6.99587]


burypromote
-1

+3
Pseudofire tipped on 08 Nov 2008
Heyall, There is a rather strange "fix" to this game. The windows client does run better, and if you run a boot camp partition to windows, the game plays flawlessly. A friend of mine in the game, showed me a website that, and I'm sorry to say, I can't find, but I will post when I get ahold of my friend. But it tells of a trick, where instead of running the Geforce driver, there's a program that will let you run SL using a Radion Driver. And for some reason doing that makes the game run smooth and flawless. No he didn't switch to radion on his mac, it still has the Geforce 8600 GT, but if you use the radeon drive, don't ask me why, but it works. I'll Send the URL as soon as I can find it.
[Version 1.21.6.99587]

1 Reply

burypromote
-4

-4
KAUST_IT replied on 16 Mar 2011
.
burypromote

-1
Seanthorn commented on 07 Oct 2008
As of yesterday I'm off SL. It forced me to update to this version. After I updated, I double clicked on the application and it does nothing. :(
[Version 1.20.17.98669]


burypromote
+2

+4

nemesys reviewed on 24 Jul 2008
I've been using Second Life for almost 2 years now, initially on a PowerBook G4 and for over a year now on a MacBook Pro.

This application has been the most demanding that I have ever used on my MacBook Pro. I have played Need For Speed Carbon, Age of Empires III, Warcraft III and nothing comes even close to bring my MacBook Pro on his knees like Second Life does.

When logging in, I get around 15-20 fps. After 10-15 minutes, my frame rate goes down to about 1.5-2 fps. Yes, you read it right, 1.5 to 2 frames per second. Changing the graphic settings don't have *any* impact. There has been a known issue that has been lingering for over a year now with the NVidia 8600M GT video card in MacBook Pro's. So, if you have one of those, you might reconsider opening an account and putting money into Second Life as you will be sorely disappointed. I have heard that newer MacBook Pros with a 256MB NVidia 8600M GT performs better but I have been unable to see it for myself. I have a MacBook Pro with 3GB RAM running the Intel Core Duo II at 2.4GHz and the NVidia 8600M GT with 256MB of video RAM, all under 10.5.4. The latest versions of Second Life have been consistently worst each time. I used to be able to manage my way around even though you would expect a top notch performance on a laptop costing more than $3000.
[Version 1.20.15.92456]

2 Replies

burypromote
-3

-7
Anyajohn replied on 17 Jun 2010
nice post,thanks for sharing...
Thanks
Anya
Driving GlovesManufacturer
burypromote
-4

-7
Anyajohn replied on 17 Jun 2010
nice post,thanks for sharing...
Thanks
Anya
Driving GlovesManufacturer
burypromote
+3

+64

Dremwkr reviewed on 08 Nov 2007
The world just did not run very well, with lots of lag, to the point it was almost a futile effect to go anywhere of your own choosing. I experienced lots of freezes and "beachball" time. The concept is a good one, but how it is implemented on the server farm is really poor, it is like it was never thought through for scalablity, which is inexcusable considerating its purpose. Even in areas in which I am the only person in sight, the play is halting and just plain frustrating. It is clear some sponsors spent a ton of money in their world creation to bad trying to interact with it is so maddening, it generates Information Superhiway road rage.

I do suggest everyone try it. It is the perfect lesson in how to screw up a virtual world. I get the nagging feeling its problems are built in and part and parcial in the code as well as a poorly designed and run server system (software AND hardware). Also that it is overhyped and oversold.

While it maybe true that 5 million charatures may have been created on it, it is my est. that the number that regularly and actively uses it is about less by a magnitude of 10. No matter how much lipstick its promoters put on this pig, its still swine.
[Version 1.18.4.3]

2 Replies

burypromote
+1

+6
SixtyK replied on 08 Jan 2008
I say this knowing I have been a vocal supporter of this program here.

I have been a paid member of Second Life since 2005. I have enjoyed playing but as time goes on, I am finding more and more to complain about.

The program has become more and more demanding of hardware resources. My G5 that handled the game beautifully a year ago can barely keep up now. I have heard the same from people with much more recent hardware.

They seem to be bent on cramming as many "features" into the software as possible with little concern for stability of the overall system. I keep hearing about "Windlight" which my system can't handle but there appears to be no intention to the long-standing and well documented issue with overlapping alpha-textures.

They seem content with band-aid solutions and workarounds rather than actually fixing things. How long have we been hearing about inventory database issues and disappearing inventory?

It is my impression that if you are willing to spend a lot of money, Linden Labs loves you. If you are a "premium" member, giving them $120 a year, they're happy to let you pad their member totals so they look good in their next CNet article.

I stick around because I am hoping Linden Labs will see what is happening and right the ship... but I am losing faith...
burypromote

Spacexscape Bridges replied on 25 May 2008
I use Second Life on daily basis - creating an art installation there. I use a G5 Quad processor with an old graphics card, a Macbook and the new 24 inch iMac with the NVIDIA GeForce 8800 GS card to work there. The claim that it is unusable on Macs is unfounded. Second Life is constantly updating and reacting to user needs and the forums are there to help Linden. Sometimes there are glitches but user are aware of this and work around. Mostly, it runs well with Macs but better with a good graphics card.

You do need to make some adjustments in Second Life settings to help, particularly in the advanced settings, but the forums will help you with this.
burypromote
+1

+6
SixtyK commented on 08 Feb 2007
You make a claim that it doesn't work and you are being reasonable.

I make a claim that, in my experience with the program, it does work and I am being smug?

Sure thing. Not everybody has to agree.
[Version 1.13.3.2]

2 Replies

burypromote
-2

macgurutech replied on 12 Feb 2007
I myself have no machine related issues with second life. But others do and it is for their sakes I point out caveats. It's not all about you.
burypromote
+1

+6
SixtyK replied on 19 Feb 2007
Fair enough, but don't I have the same right to point out the strengths?
There are currently no troubleshooting comments. If you are experiencing a problem with this app, please post a comment.


+29

Szq rated on 24 Aug 2011

[Version 3.0.0.238864]




Wisecrackinghand rated on 03 May 2011

[Version 2.6.3.227447]


Downloads:41,837
Version Downloads:241
Type:Games : Simulation
License:Free
Date:26 Apr 2012
Platform:Intel
Price:Free0.00
Overall (Version 3.x):
Features:
Ease of Use:
Value:
Stability:
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Second Life is a 3-D virtual world entirely built and owned by its residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by a total of 5,145,919 people from around the globe.

From the moment you enter the World you'll discover a vast digital continent, teeming with people, entertainment, experiences and opportunity. Once you've explored a bit, perhaps you'll find a perfect parcel of land to build your house or business.

You'll also be surrounded by the Creations of your fellow residents. Because residents retain the rights to their digital creations, they can buy, sell and trade with other residents.

The Marketplace currently supports millions of US dollars in monthly transactions. This commerce is handled with the in-world unit-of-trade, the Linden dollar, which can be converted to US dollars at several thriving online Linden Dollar exchanges.

Welcome to Second Life. We look forward to seeing you in-world.

Your first Basic account is FREE, and includes access to events, shopping, building, scripting- everything you can do in Second Life. After your first free Basic Account, each Additional Basic Account (known in-world as an "alt" account) costs a one-time fee of $9.95. A Premium Second Life account, starting at $9.95 a month, allows you to own land on which you can build, display, entertain and live.

View the QuickTime Trailer.
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