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| Downloads:56,689 |
| Version Downloads:1,174 |
| Type:Multimedia & Design : Animation |
| License:Free |
| Date:13 May 2012 |
| Platform:Intel |
| Price:Free |
Overall (Version 2.x):![]() ![]() ![]() ![]() ![]() |
Features:![]() ![]() ![]() ![]() ![]() |
Ease of Use:![]() ![]() ![]() ![]() ![]() |
Value:![]() ![]() ![]() ![]() ![]() |
Stability:![]() ![]() ![]() ![]() ![]() |
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DemetriusF reviewed on 17 May 2012
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^ 32-bit, 64-bit and PowerPC standalone builds...
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Steven_Sky reviewed on 02 Apr 2012
Has a steep learning curve but I guess all comparable apps too.
You cannot go wrong with Blender. Free all the way.
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It's downloadable from the Blender site since December 14th.
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Using the comment form is not the correct way to inform MacUpdate admins about missing updates. You can use this form :
http://www.macupdate.com/developers/update/
The link stay at the bottom of this page.
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Enrico-Nencini reviewed on 26 Apr 2011
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According to the info on the site there's a; 32/64-bit, 32-bit and 64-bit versions available for download.
THIS is the link for the 64-bit only version; http://mirror.cs.umn.edu/blender.org/release/Blender2.57/blender-2.57-OSX_10.5_x86_64.zip
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Kihoalu reviewed on 01 Mar 2011
It can produce some nice work.
For free, this is very good as a surface modeler & it has it own animation built in.
They have not finished the import-export options in the 2.56a beta version, so it could be a problem moving to & from solid modelers. Stable versions didn't play well with up-to-date Illustrator files.
The interface is like none other -
violates everything you'd be used to doing, which makes for a long learning curve if you've used any other 3d application!
Don't expect to be proficient in a week or month. Maybe several.
The 2.5x version is moving to a different paradigm from the 2.49 stable version, but doesn't feel Mac-like in the least. In fact, it resembles a decade old 3d CAD program in its complex & slightly convoluted panels.
3d modelers all use their own keyboard shortcuts to whirl & twirl & zoom vs pan & rotate. You can change these.
It really needs some rudimentary human models & clothing such as Poser or some of the other modelers use & would be useful to people immediately, then.
Blender models are oriented toward quad meshes. That makes getting models made in other applications a problem, because a number of those use triangles.
Getting human body models from MakeHuman don't work well for several reasons. Same is true in porting from Poser.
If you are a longtime Illustrator user, the implementation of bezier curves in Blender may drive you batty.
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Certainly not if you have ever used a lot of applications that at least resemble each other
in the interface & how it approaches the gui. 2.56a is getting closer, but it has too many hideaway panels that get in your face & it feels cluttered (to me).
Admittedly you can change these.
If you've never touched a modeler or CAD program before - that may actually be in your favor for the learning curve.
If you've got a month to play exclusively with Blender all day, you can get up to speed pretty well, but if you have a day job, or a life - I stick by my assessment.
Which still does not detract from a very capable application.
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Darksammy5 reviewed on 31 Dec 2010
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Oddly enough, Blender's download page lists the 64-bit version as being compatible with the Core Duo CPU and 10.5- neither of which is 64-bit (only the Core2Duo with 10.6 minimum offers 64-bit computing on the Mac) while the 32-bit Intel version is for 10.4 systems.
I've a feeling whoever wrote out the specs on Blender.org's download page is not familiar with Mac hardware/software.
ANYWAY enjoy and thanks for the update, MacUpdate!
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Further reading: http://arstechnica.com/apple/reviews/2007/10/mac-os-x-10-5.ars/6
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Quiiick rated on 21 May 2012
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DirkTheMenace rated on 27 Apr 2012
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Quiiick rated on 27 Apr 2012
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Quiiick rated on 23 Apr 2012
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Jetfiredx rated on 02 Apr 2012
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Quiiick rated on 11 Mar 2012
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Jetfiredx rated on 08 Feb 2012
+10
Joel rated on 08 Feb 2012
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OSX-FTW! rated on 02 Nov 2011
+3
Jetfiredx rated on 02 Nov 2011