This is pure scrap. It's slow like an old dog.If you want to play Quake with all eye candies and a very nice set of features, just use QuakeSpasm, which is much more powerfull and extremely fast, even on my "old" Mac mini.
I can't complain about Tenebrae Quake. I've used it for years and I love it! Great graphics and psychics. The only time Tenebrae ran a little slow was on my PM G4 dual proc @ 1,25Ghz ;).If you experience slowness or lag, throw away (or backup) your config file. If it's still slow then you always can thrash Tenebrae. I advise to try it at least!With todays hardware I can't imagine a Mac running this app slow?Sincerely.
I get steady 60+ fps on my MacPro. So no prob here. Besides, I'd rather test it a bit more but my Logitech G400 mouse is not recognized at all! (first app ever to react that way!). '+mlook' usual line in config doesn't work. Field of view can't be affected either with usual 'fov' command line in the console... Moreover, most attempts to tinker with .cfg file ends up crashing the app. Included read me file only provides scarce info/help.A real pity, cause visuals looks interesting... :(
great release but i feel it could do with some tweaking here and there. Anyone got advice? Esp for third part maps where there are sometimes memory problems - how do u give more ram to the engine (hunkmegs / soundmegs /etc)
This is awesome.I never knew quake could look so good.Runs decent on my 500MHz g3 with radeon 9200.
Looks great, but barely runs (3-4 FPS) on an 800 mHz titanium book.
According to the Read Me (that I'm sure almost no one read) TenebraeQuake requires VIS-patched mission PAKs. NO amount of CFG editing gets this game running much faster than ≈10fps so I'm assuming this is the problem. Following the instructions (downloading the id1.vis file, backing up the "id1" folder, running the CLI app seemed to run fine, running TenebraeQuake again after the fact produced errors that I think starting with a fresh Tenebrae CFG file MIGHT be able to resolve... but I screwed around with this a wee bit too much for me to attempt to start from scratch so I'm not bothering right now and I'm not going to score this port yet. Looked great, though... too bad quake 1 CFGs aren't as tweakable as a quake3.cfg type file...
Ran like crud on an eMac with a GF2. No idea why. It is pretty, but that doesn't matter much when you're getting 3fps
Looks great, but dog slow. Running on a dual gig machine with GfT4 graphics card, I get 7 fps at 640 x 480 when starting a single player game (facing the 'difficulty' starting points). The frame rate jumps to 60 or 70 fps if I turn 180 degrees to face the wall. Is there something wrong with my setup, or are other people seeing this?
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