TenebraeQuake is an enhanced Quake client with more advanced graphic algorithms like stencil shadows and bump-mapping. It is much more hardware-demanding than the original Quake.
What's New
Version 1.0.4 is a Universal Binary.
Requirements
PPC / Intel, Mac OS X v10.2.3 or later, An ATI Radeon, Intel GMA or NVidia Geforce graphics card, Quake (shareware or retail version).
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great release but i feel it could do with some tweaking here and there. Anyone got advice? Esp for third part maps where there are sometimes memory problems - how do u give more ram to the engine (hunkmegs / soundmegs /etc)
thx
[Version 1.0.4]
Anonymousreviewed on 18 Jul 2005
This is awesome.I never knew quake could look so good.Runs decent on my 500MHz g3 with radeon 9200.
[Version 1.0.3]
Anonymousreviewed on 25 Dec 2002
Looks great, but barely runs (3-4 FPS) on an 800 mHz titanium book.
[Version 1.0.3]
Anonymousreviewed on 24 Dec 2002
Ran like crud on an eMac with a GF2. No idea why. It is pretty, but that doesn't matter much when you're getting 3fps
[Version 1.0.3]
Anonymousreviewed on 24 Dec 2002
Looks great, but dog slow. Running on a dual gig machine with GfT4 graphics card, I get 7 fps at 640 x 480 when starting a single player game (facing the 'difficulty' starting points). The frame rate jumps to 60 or 70 fps if I turn 180 degrees to face the wall. Is there something wrong with my setup, or are other people seeing this?
[Version 1.0.3]
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TenebraeQuake is an enhanced Quake client with more advanced graphic algorithms like stencil shadows and bump-mapping. It is much more hardware-demanding than the original Quake.
+12
thx
Anonymous reviewed on 18 Jul 2005
Anonymous reviewed on 25 Dec 2002
Anonymous reviewed on 24 Dec 2002
Anonymous reviewed on 24 Dec 2002