Quinn is an arcade-style tetromino puzzle game written and designed specifically for Mac OS X. It features a clean, elegant user interface, beautiful graphics, and smooth, subtle animations for fluid gameplay. Instead of reinventing the game with yet another variation of the rules, the goal of Quinn is to combine the simplicity of the original idea with the genuine Mac experience for perfect user enjoyment.
What's New
Version 3.5.7:
fixed a crash under Snow Leopard after creating an online highscore account
Requirements
PPC / Intel, Mac OS X 10.4.2 or later.
Tetris clones are a dime a dozen; if it's for free, the price is even less. But I've enjoyed Quinn for years, a distinctly Mac-like game interface improving a rock-solid game.
Fun, up to a point. I've been playing this game for a month and it's no replacement for some of the older, obsolete, or other online versions I've played on other systems, but this one has the best graphics and (sort of) response.
Randomness is a major issue, as seen in other comments and links to other forums below. There is a difference between true randomness and the illusion of randomness. Also, the randomness changes to a more "difficult" randomness as the game progresses into harder levels. I've yet to be able to pass level 7 because suddenly I'll have 5, 6, or 7 of the same S and Z pieces thrown at me, and I'm definitely not THAT good to figure out how to get them all pieced together. Also, once I reach level 6 (I fully understand, btw, low levels for someone playing Tetris as long as I have), the pieces just fall and I can't move them fast enough and eventually the game just ends. I can "dodge" a locked tetromino for a while on lower levels, but not so on these higher levels.
I'm not sure, but I think every Tetris I've played has a different "persona" and around levels 6 and 7, this game just becomes a nuisance and annoying. No matter how often I play, I cannot get past these levels without being handed the same tetromino over and over and over. It's very frustrating. This game is otherwise almost perfect. So close.
If you are looking for a good time waster look no further. With a beautiful interface, classic gameplay and an interesting online mode, Quinn is hard to beat. I haven't had the pleasure of playing online yet, but it looks like a lot of fun. For a free game, Quinn has all the basics down and more!
One of the best versions of Tetris ever made!
Good looking, very customizable, LAN multiplayer, and all that...
FOR FREE!!
Great job Simon, keep it up!
One small fault: (hard to put into words)
when a piece slides down past a group of other pieces and needs to slip across to fill the gap - you need to continually tap the key to get it to move across - simply holding down the key as it slides past and reaches the gap means it just continues to fall and doesn't slide across. This makes some occasionally tricky moves impossible - and it's counter-intuitive.
Wish list:
1. that you could save a game. Occasionally one gets really spectacular groups of pieces - would be great to be able to save the game.
2. that the ultimate challenge of getting zero lines was rewarded by..... extra score perhaps - just a bit more of a celebration.
3. that the instant sideways movement that happens when you hold down the key was just fractionally slower/more controllable - sometimes is too hard to control when in tight spots, requiring that you zoom right to the edge and have to come back again.
4. that you ignore all pressures to 'improve' the game with extra bits, pretty graphics, 'hold' boxes at the top etc etc - it's just fantastic.
thanks
Michael
1) There is no way to save a game for future use, but if you have a really good set and want to play the game again, you can select Game -> Repeat Last Game from the menubar until you quit Quinn.
2) From the Quinn Help: "If erasing the lines leads to an entirely empty board, the player gets a special bonus of 4444 points times the current level number."
3) You can set the edge snap delay to any value between 0.1 and 0.4 seconds (or "Never" if you don't want the pieces to snap) using the slider in Quinn's preferences (Quinn -> Preferences...)
Also feel free to drop by the Quinn Forums (simonhaertel.de/forum/) and post others suggestions etc.
Hey thanks for the response.
I've since realised I've been using an older version - now I've updated and have discovered the bonus and the snap adjustment.
Also discovered the forum and have been (politely) hassling Simon for a save facility.
See you at the forum I assume.
cheers
Michael
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Quinn is an arcade-style tetromino puzzle game written and designed specifically for Mac OS X. It features a clean, elegant user interface, beautiful graphics, and smooth, subtle animations for fluid gameplay. Instead of reinventing the game with yet another variation of the rules, the goal of Quinn is to combine the simplicity of the original idea with the genuine Mac experience for perfect user enjoyment.
sartori92 reviewed on 22 Nov 2011
Forbidden
You don't have permission to access /downloads/Quinn-3.5.7.dmg on this server.
Apache/2.0.53 (Linux/SUSE) Server at www.simonhaertel.de Port 80
+82
Well, I guess I'm not exactly shocked. ;-) Still, I apologize for the out-of-date download link. I'll disable the listing.
+2
+233
Poikkeus reviewed on 03 Jan 2011
Cherrykerry reviewed on 12 Oct 2010
Randomness is a major issue, as seen in other comments and links to other forums below. There is a difference between true randomness and the illusion of randomness. Also, the randomness changes to a more "difficult" randomness as the game progresses into harder levels. I've yet to be able to pass level 7 because suddenly I'll have 5, 6, or 7 of the same S and Z pieces thrown at me, and I'm definitely not THAT good to figure out how to get them all pieced together. Also, once I reach level 6 (I fully understand, btw, low levels for someone playing Tetris as long as I have), the pieces just fall and I can't move them fast enough and eventually the game just ends. I can "dodge" a locked tetromino for a while on lower levels, but not so on these higher levels.
I'm not sure, but I think every Tetris I've played has a different "persona" and around levels 6 and 7, this game just becomes a nuisance and annoying. No matter how often I play, I cannot get past these levels without being handed the same tetromino over and over and over. It's very frustrating. This game is otherwise almost perfect. So close.
+3
Memnarch113 reviewed on 13 Jan 2010
+2
+6
+3
rockyjacobson reviewed on 03 Aug 2009
+4
+213
yoshinatsu reviewed on 02 Aug 2009
Good looking, very customizable, LAN multiplayer, and all that...
FOR FREE!!
Great job Simon, keep it up!
-32
+3
+35
pehpsi.3 reviewed on 16 Dec 2008
Cheers.
+3
when a piece slides down past a group of other pieces and needs to slip across to fill the gap - you need to continually tap the key to get it to move across - simply holding down the key as it slides past and reaches the gap means it just continues to fall and doesn't slide across. This makes some occasionally tricky moves impossible - and it's counter-intuitive.
Wish list:
1. that you could save a game. Occasionally one gets really spectacular groups of pieces - would be great to be able to save the game.
2. that the ultimate challenge of getting zero lines was rewarded by..... extra score perhaps - just a bit more of a celebration.
3. that the instant sideways movement that happens when you hold down the key was just fractionally slower/more controllable - sometimes is too hard to control when in tight spots, requiring that you zoom right to the edge and have to come back again.
4. that you ignore all pressures to 'improve' the game with extra bits, pretty graphics, 'hold' boxes at the top etc etc - it's just fantastic.
thanks
Michael
+1
Regarding the Wish List:
1) There is no way to save a game for future use, but if you have a really good set and want to play the game again, you can select Game -> Repeat Last Game from the menubar until you quit Quinn.
2) From the Quinn Help: "If erasing the lines leads to an entirely empty board, the player gets a special bonus of 4444 points times the current level number."
3) You can set the edge snap delay to any value between 0.1 and 0.4 seconds (or "Never" if you don't want the pieces to snap) using the slider in Quinn's preferences (Quinn -> Preferences...)
Also feel free to drop by the Quinn Forums (simonhaertel.de/forum/) and post others suggestions etc.
I've since realised I've been using an older version - now I've updated and have discovered the bonus and the snap adjustment.
Also discovered the forum and have been (politely) hassling Simon for a save facility.
See you at the forum I assume.
cheers
Michael
+5